Present Creative is a San Francisco-based full service art, game development, and production solution studio specializing in casual, social, and mobile games. With over a decade of experience, our team integrates illustrative expertise with a solid knowledge of how games are built. Present Creative provides you with a tailored game development pipeline that includes art, animation, technical spec, sound design and engineering in a variety of platforms and styles. As industry veterans in the art of making ideas into reality it’s no wonder our clients turn to Present Creative to offer efficient development solutions. We thrive on collaboration and partnership. Read on to learn more about Present Creative’s core team:



Ben Sutherland

CEO and Co-Founder

He’s a powerhouse of ability with hands on skills ranging from animation, illustration, UI/UX, and art direction, though now-a-days his focus is on pipeline design, group management, and game design. Ben excels at planning projects and successfully guiding multidisciplinary creative endeavors.
To get LinkedIn with Ben, head on over to https://www.linkedin.com/in/ben-sutherland-9367b76

Zachary Present

Creative Director and Co-Founder

He’s been in the business of making art for games for over 13 years. Along with being an accomplished illustrator and designer he is responsible for building and leading creative teams, overseeing production, establishing and maintaining visual direction, and brand identity. Maintaining visual quality bar of the studio, Zachary is the “proverbial superhero” of getting stuff done. Passion and creativity are his hallmarks.
To get LinkedIn with Zachary head on over to https://www.linkedin.com/in/zachary-present-82830924

David Gramarossa

General Manager/Studio Director

Making the studio run smoothly is David’s mission, from making sure all our projects are on time and on budget to allocating the resources projects need to be successful. Dave has an insatiable hunger for learning as many new softwares and technologies as his brain can digest. When it comes to planning, David is the man for the job. The details have always been his forte.
To get LinkedIn with David, head on over to https://www.linkedin.com/in/david-gramarossa-24799524


Andy Hieke

Business Development

Andy Hieke is a titan of the gaming industry with thirty plus years experience. Previously Founder and CEO/MD of Terminal Software and Binary Design, Development Director for Microprose and Spectrum Holobyte, Executive VP and co-founder of Nintendo Software Technology, GM of Atari studio Humongous Entertainment, Head of Studio for iWin, and Founder and CEO of Nimbus Games. Andy has overseen more than 300 games and is an accomplished leader and consummate professional executive.
To get LinkedIn with Andy, head on over to https://www.linkedin.com/in/andyhieke

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